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Dota 2 Patch 7.33 Updates & Reworked Heroes

Dota 2 Patch 7.33 hero updates and reworks are one of the biggest changes in the one of biggest update in the Dota 2 history. This article will save your time from reading the very long Dota 2 7.33 patch note.

In this article, we focus on the Hero updates that are significant, while ignoring the minor change that wastes your time, and as you can see, it’s still long.


STRAFE (New basic ability)

Clinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility

TAR BOMB (New basic ability)

Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55

DEATH PACT (Now a basic ability)

Now creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings

  • Now has 1/1/2/2 charges, and 40s charge restore time
  • Heal and Bonus Health is now 125/200/275/350
  • Mana Cost decreased from 100 to 60
  • Creep Max Level is now 4/5/6/6

SKELETON WALK (Now an ultimate ability)

Now summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)

  • Duration increased from 25/30/35/40s to 35/40/45s
  • Bonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
  • Mana Cost increased from 80 to 80/105/130
  • Cooldown rescaled from 20/19/18/17s to 18s

BURNING BARRAGE: Now granted by Aghanim’s Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%


  • Level 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
  • Level 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
  • Level 15 Talent +20% Death Pact Health replaced with +75 Attack Range
  • Level 20 Talent +3 Burning Barrage Arrows replaced with +40 Strafe Attack Speed
  • Level 20 Talent +125 Attack Range replaced with +200 Death Pact Health
  • Level 25 Talent +25% Burning Barrage Damage replaced with -7s Strafe Cooldown
  • Level 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)


All Tempest Double’s abilities are replaced with ‘Tempest’ versions of Arc Warden’s abilities

The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.


Tempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)


Tempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s


Tempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer Slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)



Cooldown increased from 60/50/40s to 70/60/50s

Level 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)


GREEVIL’S GREED (Become an Innate ability)

  • Max Bonus Gold per kill rescaled from 15/18/21/24 to 18
  • Bounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2

CORROSIVE WEAPONRY (New basic passive ability)

Attacks apply a stacking debuff on enemies that reduces movement speed by 3/4/5/6% and status resistance by 3/4/5/6% per stack. Applying a new stack refreshes the duration. Has no effect on buildings or Roshan. Max Stacks: 5/7/9/11. Debuff Duration: 3.5s


ICE BLAST (Now upgradable by Aghanim’s Shard)

Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn’t stun Debuff Immune enemies



No longer uses a pseudo-random proc chance. Now triggers after a set number of attacks taken. Attacks to trigger: 7/6/5/4

Aghanim’s Shard no longer increases proc chance. Now reduces the cooldown of Counter Helix to 0 seconds


DRUMS OF SLOM (Now a passive ability)

Attacks from Beastmaster or a nearby unit he controls cause him to bang his drum, dealing damage to nearby units and healing himself and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits from a maximum of 3s down to a minimum of 0.4s between hits after 20 attacks. If no attacks are made, the intervals gradually increase every 1 second.

Using Primal Roar automatically adds 10/15/20 drum stacks based on the level of Primal Roar. Drum Hit Damage: 90. Heal from Heroes: 25%. Heal from Creeps: 5%


SHADOW WAVE (Now upgradable by Aghanim’s Scepter)

Allows casting Shadow Wave on enemies to release an Inverse Shadow Wave. The inverse wave bounces amongst enemies, dealing damage to them and healing any nearby allied units for 150% of healing and damage values of Shadow Wave. Dazzle also performs an auto attack on every enemy hit by the inverse Shadow Wave

BAD JUJU (Ability reworked)

Whenever a unit is affected by Dazzle’s spells they temporarily gain/lose 1/2/3 armor for 8/10/12 seconds. Can be activated to decrease the remaining cooldown of all other abilities by 4/5/6 seconds and items by 3/4/5 seconds. Casting Bad Juju costs 75/100/125 health. Each cast increases health cost by 50% for 30/25/20 seconds. Bad Juju cannot kill Dazzle but still can be cast without the sufficient HP. Cooldown: 3s

Dazzle also gets Bad Juju’s armor buff for casting Bad Juju


FROST ARROWS (Hypothermia effect is now granted by Aghanim’s Scepter instead of Aghanim’s Shard)

Hypothermia Bonus Damage per stack increased from 5 to 15. Max Stacks increased from 7 to 9. Regen Reduction per stack increased from 8 to 10

GLACIER (New ability granted by Aghanim’s Shard)

Drow Ranger creates a hill of ice beneath her, pushing enemies away from it. Any unit that stands on the hill gains 175 bonus attack range and high ground advantage – they cannot miss and gain flying vision. The front of the hill obscures vision and cannot be moved through. Duration: 8s. Mana Cost: 75. Cooldown: 25s


OVERWHELMING ODDS (Now an area of effect ability centered around the hero)

No longer increases movement speed. Instead provides flat 65/90/115/140 attack speed bonus that doesn’t require the ability to hit any enemies. Radius increased from 330/340/350/360 to 600. Now automatically triggered upon the Duel cast if not on cooldown. Can now be cast during the Duel. Aghanim’s Shard Duration decreased from 15s to 8s.

Level 10 Talent +100 Overwhelming Odds Radius replaced with -2s Overwhelming Odds Cooldown

Level 15 Talent Overwhelming Odds Hero Damage decreased from +100 to +75


No longer increases attack speed. Instead provides 10/14/18/22% movement speed bonus

Level 25 Talent Spell Immunity from Press the Attack replaced with Debuff Immunity with 50% Magic Resistance


SHOCKWAVE (Now upgradable by Aghanim’s Shard)

Increases range by 400 and wave speed by 300. Causes Shockwave to return towards the caster’s original cast location after reaching max length, hitting enemies a second time for 50% of the damage

HORN TOSS (Now granted by Aghanim’s Scepter)

Now stuns for 0.75s instead of slowing. Damage increased from 200 to 275.


  • Base Strength decreased from 17 to 0
  • Strength gain decreased from 1.5 to 0
  • Intelligence gain increased from 3.4 to 3.7

MANA SHIELD (Ability reworked)

Now a passive ability. Medusa starts with one level of Mana Shield, and the ability can be upgraded up to level 5. Creates a shield that absorbs 98% incoming 2/2.3/2.6/2.9/3.2 Damage per point of Mana. (Also absorbs HP Loss type damage). Increases base mana. Bonus Mana: 200/225/250/275/300.

Level 10 Talent +0.5 Mana Shield Damage per Mana replaced with +5% Stone Gaze Bonus Physical Damage

Level 25 Talent +75 Intelligence replaced with +1.3 Mana Shield Damage per Mana



Can now be put on autocast. If the ability is in autocast state, when cast on target, all other Meepos also cast Poof to the target automatically, if able. When cast on the ground, all Meepos except the selected one Poof to the location closest to the nearest Meepo. Toggling autocast on one Meepo changes it on all Meepos

DIG (Now granted by Aghanim’s Shard)

Duration decreased from 4s to 3s, and Max HP Restore decreased from 50% to 35%

MEGAMEEPO (New ability granted by Aghanim’s Scepter)

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 50% of the other Meepo stats and can Fling them at enemies, dealing 225 damage and slowing them by 60% for 3s. While active, Earthbind generates additional nets and Poof deals bonus damage based on the amount of Meepos riding on top. Casting Dig cancels MegaMeepo.

Has no Mana Cost. Cooldown: 60s. Duration: 20s. Fling Cooldown: 0.5s


Added to Captains Mode

PIERCE THE VEIL (Now upgradable by Aghanim’s Shard)

Grants 30% Spell Lifesteal for the duration of Pierce the Veil. Muerta permanently gains 2% Spell Amplification every time she kills an enemy hero during Pierce the Veil or any enemy hero dies within 925 units

PARTING SHOT (New ability granted by Aghanim’s Scepter)

Muerta shoots an allied or enemy hero in their soul, separating it from the physical body for 4 seconds. The soul is pushed 150 units on separation and is untargetable, muted, disarmed, and invulnerable. The body is stunned for the duration and has 50% damage reduction. After this effect the soul is forcefully returned to the body which applies a strong dispel removing negative debuffs and stuns. The soul survives until the end of the effect even if the body dies. Does not deal damage to allies and Muerta can’t target herself. Damage: 300. Mana Cost: 250. Cooldown: 45s

Nature’s Prophet


After teleporting, Nature’s Prophet now gains 3/6/9/12 stacks of bonus attack damage (6 damage per stack). Every attack turns a stack of attack damage into a stack granting 1 armor. Duration: 15s


No longer provides bonus damage per unit killed


DEATH SEEKER (Ability reworked)

Necrophos turns into a fast-moving large Death Pulse flying towards the target’s position at cast time. Once he reaches said position, the Death Pulse spreads to nearby enemies and allies. Cast Range: 750. Can be blocked by Linken’s Sphere.


VOID (Aghanim’s Scepter Upgrade reworked)

Makes Void an area targeted spell, applying its effect on all enemies in 450 radius even if they’re invisible or in fog of war. Also creates a void zone in the chosen area for 5s. While he is in the void zone, Night Stalker’s abilities (along with Void) are empowered to their nighttime version

Nyx Assassin

MIND FLARE (New basic ability)

Deals damage to the target equal to 2/3/4/5x of its Intelligence + 30% of damage dealt by Nyx to the target in the past 15 seconds. Cast Range: 800. Mana Cost: 100. Cooldown: 13/10/7/4s


Now removes 50% of the target’s max mana on hit


  • Primary Attribute changed to Strength
  • Strength gain increased from 3.3 to 4.2
  • Base Intelligence decreased from 15 to 0
  • Intelligence gain decreased from 2.5 to 0
  • Always has 0 Intelligence. Always.
  • Base Mana increased from 75 to 120
  • Base Damage decreased from 54-60 to 44-50

DUMB LUCK (New innate ability)

Max Intelligence is 0. Ogre Magi receives 6 points of maximum mana and 0.03 mana regeneration per point of Strength. Each 20 points of Strength also increase Multicast Cast Chance by 1% (only affects multipliers over 0% so the 4x Cast Chance won’t trigger on level 1 etc.)



  • Now only disarms enemies
  • Now only provides Magic Resistance to allies
  • Cooldown increased from 17/14/11/8s to 20/17/14/11s


  • Aghanim’s Shard Upgrade moved to Aghanim’s Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification


  • Now granted by Aghanim’s Shard
  • Damage/Heal per second decreased from 60 to 40


ESSENCE FLUX (Now upgradable by Aghanim’s Scepter)

Damage that brings Outworld Destroyer below 20% health triggers a strong dispel. Additionally, Outworld Destroyer consumes all of his mana to provide a damage barrier equal to 50% of his maximum mana. Lasts 15s. Cooldown: 60s. Cannot be refreshed. Effect is disabled by Break.


Base Attack Range increased from 150 to 225

SPIRIT LANCE (Aghanim’s Shard Upgrade moved to Aghanim’s Scepter)

Spirit Lance now bounces twice on enemies, prioritizing Heroes (can bounce back to the original target). Also increases slow amount by 10% and Spirit Lance illusion damage by 40%

JUXTAPOSE (Now upgradable by Aghanim’s Shard)

Allows Juxtapose to be activated to create 1 illusion at Phantom Lancer’s location, giving him instant invisibility. Move Speed Bonus: 15%. Duration: 8s. Cooldown: 15s


Aghanim’s Shard now also passively adds 20 bonus magic damage to Puck’s attacks

DREAM COIL (Now upgradable by Aghanim’s Scepter)

All enemies affected by Dream Coil are attacked by Puck every 0.6s. Attacks originate from the Dream Coil center and do not require Puck to be nearby


SMOKE SCREEN (Now upgradable by Aghanim’s Shard and Sleeping Dart is removed)

Enemies in the smoke screen have their armor reduced by 7 and cannot be targeted by their allies


Now gives an experience bonus for kills and assists. Kill bonus: 150/250/350, Assist bonus: 100

Level 10 Talent +0.4s Blink Strike Slow replaced with +8% Cloak and Dagger Movement Speed

Level 15 Talent +8% Cloak and Dagger Movement Speed replaced with +50% Tricks of the Trade Agility Increase


BURROWSTRIKE (Aghanim’s Scepter Upgrade removed)

Now always applies the current level of Caustic Finale to enemy heroes even without Aghanim’s Scepter and.

SAND STORM (Now upgradable by Aghanim’s Scepter)

Every 0.2s creates two 65 radius Burrowstrike spines at random locations. Each one stuns enemies and deals damage equal to the current level of Burrowstrike


ARCANE BOLT: Now leaves behind a debuff for 5 seconds that increases Skywrath Mage’s Spell Lifesteal against the target by 20/30/40/50%


DISPERSION (Aghanim’s Shard Upgrade reworked)

Allows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn’t mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s



Aghanim’s Scepter Upgrade moved to Aghanim’s Shard (effect is unchanged)

BLAST OFF! (Aghanim’s Shard Upgrade removed)

No longer silences enemies, but now stuns enemies for 0.8/1/1.2/1.4s


Magic Resistance Reduction debuff now stacks independently

MINEFIELD SIGN (Now upgradable by Aghanim’s Scepter)

Cast Time increased from 1s to 2s

Increases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. Minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time


REACTIVE ARMOR (Now upgradable by Aghanim’s Scepter)

Can be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn’t count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP


TOMBSTONE (Now upgradable by Aghanim’s Shard)

Allows up to 1 allied hero to bunker inside of the Tombstone. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Unit that left the Tombstone cannot re-enter it for 3 seconds. If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)


POISON NOVA (Now a passive ability granted by Aghanim’s Scepter)

Creates a ring of poison upon death of Venomancer or an enemy hero infected with Venomous Gale. Also triggers if Venomous Gale is dispelled from an enemy hero. Enemies hit by the Poison Nova take non-lethal damage over time and have their magic resistance reduced. Radius: 900. Duration: 10s. Max HP as Damage: 3%. Magic Resistance Reduction: 30%. Travel Speed: 550. Cooldown: 10s

NOXIOUS PLAGUE (New ultimate ability)

Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time, based on the unit’s maximum health. Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy. When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague. Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 5/6/7%. Debuff Radius: 800. Max Slow: 50%. Projectile Speed: 1200. Cooldown: 120/100/80s. Mana Cost: 200/300/400


UPHEAVAL (Now upgradable by Aghanim’s Shard)

Creates an imp for every 2 seconds of channeling. These imps last for 15 seconds and have 17-18 attack damage, 300 health, 1 armor and Eldritch Explosion passive ability: when killed or expired, imps explode, dealing 60% of their max health as damage to enemies within 400 radius. Imps continuously seek out the closest visible and attackable target but can be controlled.



Now also deals 3/4/5/6% of current enemy health as damage

Level 20 Talent +100 Thundergod’s Wrath Damage replaced with +4% Arc Lightning Current Health as Damage

LIGHTNING HANDS (New passive ability granted by Aghanim’s Shard, and Static Field is removed)

Increases Zeus’ attack range by 100. Zeus’ attacks create Arc Lightnings that deal 50% of its damage (illusions deal 20%).

For the entire Dota 2 Patch 7.33 highlights in the update that can your time from reading the whole patch notes, you can visit Dota 2 Patch 7.33 Highlights: The New Frontiers Update