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Dota 2 release the 7.33 update. This Dota 2 patch 7.33 update is the longest wait for a major patch in Dota 2 history with more than 230 days since the 7.32 patch was released on August 24, 2022.

Dota 2 Patch 7.33 Summary

Dota 2 patch 7.33 the New Frontiers Update is a major update that comes with a new map, major gameplay changes, matchmaking changes, user interface changes, new and reworked hero abilities, updated talents, shards, scepters, and neutral items.

The feature highlight are include:

  • Map expanded and more objective.
  • Spell Immunity reworked.
  • A lot of Heroes are reworked, updated, and balanced.
  • New 9 Neutral items.
  • New 7 Items.

Dota 2 Patch 7.33 New Gameplay & Map Changes

In the Dota 2 7.33 update, the Dota map has been massively expanded. The core objective of the game remains the same — your lanes aren’t further away from each other, and everything you need to win is still in the center of the map.

But with 40% more terrain, there’s plenty of room to reap new resources and discover new strategies. Both main jungles have also been fully reconfigured, shaking up vision placement, juke routes, farming and more.

Dota 2 7.33 Update New Map Dota 2 the New Frontiers Update

Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds.

Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback (Roshan’s current pit is highlighted on the minimap).

Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00. Tormentors don’t attack or move, but they reflect 70% of damage received evenly among all heroes within 1200 radius. All reflected damage is dealt as Magical. Deals 200% damage to Illusions. Destroying a Tormentor grants an Aghanim’s Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies.

Dota 2 Tormentors Dota Patch 7.33
“Tormentor”, new mini-boss.

Rune changes and the new runes.

  • Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle.
  • Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user’s max HP. Lasts 75s
  • Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it.

Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1 Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s

3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana.

Dota 2 Patch 7.33 Lotus Pool Map Changes
Both teams have a vision of both Lotus Pools’ content.

Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed. Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor.

Other gameplay changes.

  • Added a new type of attribute heroes: Universal. Universal heroes don’t have a Primary Attribute, but get 0.6 damage per point of each attribute.
  • Matchmaking update
  • Reworked the bounty from kill formula (but no detail about it, only the Assist bounty formula).
  • 12 New creep camps around the map.
  • All neutral creeps now have 4 levels of certain abilities. Abilities are upgraded to level 2 at minute 15 and level 3 at minute 30.
  • Outpost no longer provides vision and grants XP.
  • All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots).
  • Base Hero HP decreased from 200 to 120
  • HP per point of Strength increased from 20 to 22
  • Intelligence now grants 0.1% base Magic Resistance per point

Hero Updates & Reworks Highlight

These heroes in Dota 2 have undergone major reworks and updates in the latest patch, which includes changes such as introducing new abilities, swapping existing abilities, and even reviving old concepts that were previously abandoned.

Attribute change is significant for some heroes, but it is boring. These are new Dota 2 technologies for the all-new Dota 2 patch 7.33 “The New Frontiers”.


STRAFE (New basic ability)

Clinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility

TAR BOMB (New basic ability)

Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55

DEATH PACT (Now a basic ability)

Now creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings

  • Now has 1/1/2/2 charges, and 40s charge restore time
  • Heal and Bonus Health is now 125/200/275/350
  • Mana Cost decreased from 100 to 60
  • Creep Max Level is now 4/5/6/6

SKELETON WALK (Now an ultimate ability)

Now summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)

  • Duration increased from 25/30/35/40s to 35/40/45s
  • Bonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
  • Mana Cost increased from 80 to 80/105/130
  • Cooldown rescaled from 20/19/18/17s to 18s

BURNING BARRAGE: Now granted by Aghanim’s Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%


  • Level 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
  • Level 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
  • Level 15 Talent +20% Death Pact Health replaced with +75 Attack Range
  • Level 20 Talent +3 Burning Barrage Arrows replaced with +40 Strafe Attack Speed
  • Level 20 Talent +125 Attack Range replaced with +200 Death Pact Health
  • Level 25 Talent +25% Burning Barrage Damage replaced with -7s Strafe Cooldown
  • Level 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)


All Tempest Double’s abilities are replaced with ‘Tempest’ versions of Arc Warden’s abilities

The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.


Tempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)


Tempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s


Tempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer Slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)



Cooldown increased from 60/50/40s to 70/60/50s

Level 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)


GREEVIL’S GREED (Become an Innate ability)

  • Max Bonus Gold per kill rescaled from 15/18/21/24 to 18
  • Bounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2

CORROSIVE WEAPONRY (New basic passive ability)

Attacks apply a stacking debuff on enemies that reduces movement speed by 3/4/5/6% and status resistance by 3/4/5/6% per stack. Applying a new stack refreshes the duration. Has no effect on buildings or Roshan. Max Stacks: 5/7/9/11. Debuff Duration: 3.5s


ICE BLAST (Now upgradable by Aghanim’s Shard)

Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn’t stun Debuff Immune enemies



No longer uses a pseudo-random proc chance. Now triggers after a set number of attacks taken. Attacks to trigger: 7/6/5/4

Aghanim’s Shard no longer increases proc chance. Now reduces the cooldown of Counter Helix to 0 seconds


DRUMS OF SLOM (Now a passive ability)

Attacks from Beastmaster or a nearby unit he controls cause him to bang his drum, dealing damage to nearby units and healing himself and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits from a maximum of 3s down to a minimum of 0.4s between hits after 20 attacks. If no attacks are made, the intervals gradually increase every 1 second.

Using Primal Roar automatically adds 10/15/20 drum stacks based on the level of Primal Roar. Drum Hit Damage: 90. Heal from Heroes: 25%. Heal from Creeps: 5%


SHADOW WAVE (Now upgradable by Aghanim’s Scepter)

Allows casting Shadow Wave on enemies to release an Inverse Shadow Wave. The inverse wave bounces amongst enemies, dealing damage to them and healing any nearby allied units for 150% of healing and damage values of Shadow Wave. Dazzle also performs an auto attack on every enemy hit by the inverse Shadow Wave

BAD JUJU (Ability reworked)

Whenever a unit is affected by Dazzle’s spells they temporarily gain/lose 1/2/3 armor for 8/10/12 seconds. Can be activated to decrease the remaining cooldown of all other abilities by 4/5/6 seconds and items by 3/4/5 seconds. Casting Bad Juju costs 75/100/125 health. Each cast increases health cost by 50% for 30/25/20 seconds. Bad Juju cannot kill Dazzle but still can be cast without the sufficient HP. Cooldown: 3s

Dazzle also gets Bad Juju’s armor buff for casting Bad Juju


FROST ARROWS (Hypothermia effect is now granted by Aghanim’s Scepter instead of Aghanim’s Shard)

Hypothermia Bonus Damage per stack increased from 5 to 15. Max Stacks increased from 7 to 9. Regen Reduction per stack increased from 8 to 10

GLACIER (New ability granted by Aghanim’s Shard)

Drow Ranger creates a hill of ice beneath her, pushing enemies away from it. Any unit that stands on the hill gains 175 bonus attack range and high ground advantage – they cannot miss and gain flying vision. The front of the hill obscures vision and cannot be moved through. Duration: 8s. Mana Cost: 75. Cooldown: 25s


OVERWHELMING ODDS (Now an area of effect ability centered around the hero)

No longer increases movement speed. Instead provides flat 65/90/115/140 attack speed bonus that doesn’t require the ability to hit any enemies. Radius increased from 330/340/350/360 to 600. Now automatically triggered upon the Duel cast if not on cooldown. Can now be cast during the Duel. Aghanim’s Shard Duration decreased from 15s to 8s.

Level 10 Talent +100 Overwhelming Odds Radius replaced with -2s Overwhelming Odds Cooldown

Level 15 Talent Overwhelming Odds Hero Damage decreased from +100 to +75


No longer increases attack speed. Instead provides 10/14/18/22% movement speed bonus

Level 25 Talent Spell Immunity from Press the Attack replaced with Debuff Immunity with 50% Magic Resistance


SHOCKWAVE (Now upgradable by Aghanim’s Shard)

Increases range by 400 and wave speed by 300. Causes Shockwave to return towards the caster’s original cast location after reaching max length, hitting enemies a second time for 50% of the damage

HORN TOSS (Now granted by Aghanim’s Scepter)

Now stuns for 0.75s instead of slowing. Damage increased from 200 to 275.


  • Base Strength decreased from 17 to 0
  • Strength gain decreased from 1.5 to 0
  • Intelligence gain increased from 3.4 to 3.7

MANA SHIELD (Ability reworked)

Now a passive ability. Medusa starts with one level of Mana Shield, and the ability can be upgraded up to level 5. Creates a shield that absorbs 98% incoming 2/2.3/2.6/2.9/3.2 Damage per point of Mana. (Also absorbs HP Loss type damage). Increases base mana. Bonus Mana: 200/225/250/275/300.

Level 10 Talent +0.5 Mana Shield Damage per Mana replaced with +5% Stone Gaze Bonus Physical Damage

Level 25 Talent +75 Intelligence replaced with +1.3 Mana Shield Damage per Mana



Can now be put on autocast. If the ability is in autocast state, when cast on target, all other Meepos also cast Poof to the target automatically, if able. When cast on the ground, all Meepos except the selected one Poof to the location closest to the nearest Meepo. Toggling autocast on one Meepo changes it on all Meepos

DIG (Now granted by Aghanim’s Shard)

Duration decreased from 4s to 3s, and Max HP Restore decreased from 50% to 35%

MEGAMEEPO (New ability granted by Aghanim’s Scepter)

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 50% of the other Meepo stats and can Fling them at enemies, dealing 225 damage and slowing them by 60% for 3s. While active, Earthbind generates additional nets and Poof deals bonus damage based on the amount of Meepos riding on top. Casting Dig cancels MegaMeepo.

Has no Mana Cost. Cooldown: 60s. Duration: 20s. Fling Cooldown: 0.5s


Added to Captains Mode

PIERCE THE VEIL (Now upgradable by Aghanim’s Shard)

Grants 30% Spell Lifesteal for the duration of Pierce the Veil. Muerta permanently gains 2% Spell Amplification every time she kills an enemy hero during Pierce the Veil or any enemy hero dies within 925 units

PARTING SHOT (New ability granted by Aghanim’s Scepter)

Muerta shoots an allied or enemy hero in their soul, separating it from the physical body for 4 seconds. The soul is pushed 150 units on separation and is untargetable, muted, disarmed, and invulnerable. The body is stunned for the duration and has 50% damage reduction. After this effect the soul is forcefully returned to the body which applies a strong dispel removing negative debuffs and stuns. The soul survives until the end of the effect even if the body dies. Does not deal damage to allies and Muerta can’t target herself. Damage: 300. Mana Cost: 250. Cooldown: 45s

Nature’s Prophet


After teleporting, Nature’s Prophet now gains 3/6/9/12 stacks of bonus attack damage (6 damage per stack). Every attack turns a stack of attack damage into a stack granting 1 armor. Duration: 15s


No longer provides bonus damage per unit killed


DEATH SEEKER (Ability reworked)

Necrophos turns into a fast-moving large Death Pulse flying towards the target’s position at cast time. Once he reaches said position, the Death Pulse spreads to nearby enemies and allies. Cast Range: 750. Can be blocked by Linken’s Sphere.


VOID (Aghanim’s Scepter Upgrade reworked)

Makes Void an area targeted spell, applying its effect on all enemies in 450 radius even if they’re invisible or in fog of war. Also creates a void zone in the chosen area for 5s. While he is in the void zone, Night Stalker’s abilities (along with Void) are empowered to their nighttime version

Nyx Assassin

MIND FLARE (New basic ability)

Deals damage to the target equal to 2/3/4/5x of its Intelligence + 30% of damage dealt by Nyx to the target in the past 15 seconds. Cast Range: 800. Mana Cost: 100. Cooldown: 13/10/7/4s


Now removes 50% of the target’s max mana on hit


  • Primary Attribute changed to Strength
  • Strength gain increased from 3.3 to 4.2
  • Base Intelligence decreased from 15 to 0
  • Intelligence gain decreased from 2.5 to 0
  • Always has 0 Intelligence. Always.
  • Base Mana increased from 75 to 120
  • Base Damage decreased from 54-60 to 44-50

DUMB LUCK (New innate ability)

Max Intelligence is 0. Ogre Magi receives 6 points of maximum mana and 0.03 mana regeneration per point of Strength. Each 20 points of Strength also increase Multicast Cast Chance by 1% (only affects multipliers over 0% so the 4x Cast Chance won’t trigger on level 1 etc.)



  • Now only disarms enemies
  • Now only provides Magic Resistance to allies
  • Cooldown increased from 17/14/11/8s to 20/17/14/11s


  • Aghanim’s Shard Upgrade moved to Aghanim’s Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification


  • Now granted by Aghanim’s Shard
  • Damage/Heal per second decreased from 60 to 40


ESSENCE FLUX (Now upgradable by Aghanim’s Scepter)

Damage that brings Outworld Destroyer below 20% health triggers a strong dispel. Additionally, Outworld Destroyer consumes all of his mana to provide a damage barrier equal to 50% of his maximum mana. Lasts 15s. Cooldown: 60s. Cannot be refreshed. Effect is disabled by Break.


Base Attack Range increased from 150 to 225

SPIRIT LANCE (Aghanim’s Shard Upgrade moved to Aghanim’s Scepter)

Spirit Lance now bounces twice on enemies, prioritizing Heroes (can bounce back to the original target). Also increases slow amount by 10% and Spirit Lance illusion damage by 40%

JUXTAPOSE (Now upgradable by Aghanim’s Shard)

Allows Juxtapose to be activated to create 1 illusion at Phantom Lancer’s location, giving him instant invisibility. Move Speed Bonus: 15%. Duration: 8s. Cooldown: 15s


Aghanim’s Shard now also passively adds 20 bonus magic damage to Puck’s attacks

DREAM COIL (Now upgradable by Aghanim’s Scepter)

All enemies affected by Dream Coil are attacked by Puck every 0.6s. Attacks originate from the Dream Coil center and do not require Puck to be nearby


SMOKE SCREEN (Now upgradable by Aghanim’s Shard and Sleeping Dart is removed)

Enemies in the smoke screen have their armor reduced by 7 and cannot be targeted by their allies


Now gives an experience bonus for kills and assists. Kill bonus: 150/250/350, Assist bonus: 100

Level 10 Talent +0.4s Blink Strike Slow replaced with +8% Cloak and Dagger Movement Speed

Level 15 Talent +8% Cloak and Dagger Movement Speed replaced with +50% Tricks of the Trade Agility Increase


BURROWSTRIKE (Aghanim’s Scepter Upgrade removed)

Now always applies the current level of Caustic Finale to enemy heroes even without Aghanim’s Scepter and.

SAND STORM (Now upgradable by Aghanim’s Scepter)

Every 0.2s creates two 65 radius Burrowstrike spines at random locations. Each one stuns enemies and deals damage equal to the current level of Burrowstrike


ARCANE BOLT: Now leaves behind a debuff for 5 seconds that increases Skywrath Mage’s Spell Lifesteal against the target by 20/30/40/50%


DISPERSION (Aghanim’s Shard Upgrade reworked)

Allows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn’t mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s



Aghanim’s Scepter Upgrade moved to Aghanim’s Shard (effect is unchanged)

BLAST OFF! (Aghanim’s Shard Upgrade removed)

No longer silences enemies, but now stuns enemies for 0.8/1/1.2/1.4s


Magic Resistance Reduction debuff now stacks independently

MINEFIELD SIGN (Now upgradable by Aghanim’s Scepter)

Cast Time increased from 1s to 2s

Increases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. Minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time


REACTIVE ARMOR (Now upgradable by Aghanim’s Scepter)

Can be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn’t count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP


TOMBSTONE (Now upgradable by Aghanim’s Shard)

Allows up to 1 allied hero to bunker inside of the Tombstone. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Unit that left the Tombstone cannot re-enter it for 3 seconds. If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)


POISON NOVA (Now a passive ability granted by Aghanim’s Scepter)

Creates a ring of poison upon death of Venomancer or an enemy hero infected with Venomous Gale. Also triggers if Venomous Gale is dispelled from an enemy hero. Enemies hit by the Poison Nova take non-lethal damage over time and have their magic resistance reduced. Radius: 900. Duration: 10s. Max HP as Damage: 3%. Magic Resistance Reduction: 30%. Travel Speed: 550. Cooldown: 10s

NOXIOUS PLAGUE (New ultimate ability)

Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit’s maximum health. Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy. When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague. Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 5/6/7%. Debuff Radius: 800. Max Slow: 50%. Projectile Speed: 1200. Cooldown: 120/100/80s. Mana Cost: 200/300/400


UPHEAVAL (Now upgradable by Aghanim’s Shard)

Creates an imp for every 2 seconds of channeling. These imps last for 15 seconds and have 17-18 attack damage, 300 health, 1 armor and Eldritch Explosion passive ability: when killed or expired, imps explode, dealing 60% of their max health as damage to enemies within 400 radius. Imps continuously seek out the closest visible and attackable target but can be controlled.



Now also deals 3/4/5/6% of current enemy health as damage

Level 20 Talent +100 Thundergod’s Wrath Damage replaced with +4% Arc Lightning Current Health as Damage

LIGHTNING HANDS (New passive ability granted by Aghanim’s Shard, and Static Field is removed)

Increases Zeus’ attack range by 100. Zeus’ attacks create Arc Lightnings that deal 50% of its damage (illusions deal 20%).

Item Updates Highlights

Black King Bar and Spell Immunity reworked.

Dota 2 patch 7.33 Black King Bar Change Spell Immunity Change to Debuff Immunity

Avatar (Black King Bar active) is Reworked: Applies a basic dispel. Provides Debuff Immunity for the duration: any negative effect on the user won’t affect them, Magic Resistance increased by 50% and they’re immune to pure and reflected damage.

  • These only affect spells that don’t pierce Debuff Immunity
  • If Avatar expires before the debuff then it will take effect for the remaining duration

Debuff Immunity is different from the old Spell Immunity in three major ways: spell application, debuff protection, and damage reduction.

Spell application: All spells can now be used on units with Debuff Immunity, even ones that don’t pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it’s debuffs on target

Debuff protection: Negative effects that don’t pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn’t pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately

Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don’t pierce the Debuff Immunity. Physical Damage is not reduced in any case.

So, these situations may happen when you use the Black King Bar:

  • Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn’t pierce immunity) on you. You won’t be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.
  • Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.
  • Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn’t pierce Debuff Immunity). You won’t take any pure damage.
  • Example 4: Your BKB is active. Bane casts Fiend’s Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.
  • Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn’t pierce immunity) on you. You won’t be silenced for that 1 second, but you will be silenced as soon as Avatar expires.
  • Example 6: Your BKB is active and you’re using TP. Vengeful Spirit casts Magic Missile (magical, doesn’t pierce immunity). You won’t be stunned or interrupted but will still take damage. It will be reduced by your Magic Resistance which is increased by BKB.

Overall Item Changes in patch 7.33:

  • Consumable regen items now have a stock limit.
  • A lot of Magic Resistance items balance changes.
  • Taking damage from Roshan or enemy heroes now mutes any Blink items for 3s instead of setting it for 3s cooldown.
  • Bloodthorn no longer provides 100% crit chance when Soul Rend.
  • Crimson Guard now block 70 + 60% of the caster’s strength
  • Hood of Defiance, Tome of Knowledge, and our beloved Wraith Pack are removed from the game.

Read the full article about Dota 2 Patch 7.33 Item updates highlights for more information that you don’t need to miss it.

New Items in Patch 7.33

There are new 7 items in the New Frontiers update, while 2 of them are just random material for upgrade items.

Dota 2 patch 7.33 new items update

Blood Grenade

New basic Consumable item. Cost: 65

+50 Health

Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75 (Active effects don’t stack)


Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400

  • +3 Armor
  • +2.5 Mana Regen
  • +175 Health

Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75


Requires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700

  • +20 Agility
  • +10 Intelligence
  • +45 Damage

Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned

Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75


Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500

  • +20 Strength
  • +16 Intelligence
  • +10 Agility
  • +15 Attack Speed
  • +15 Damage
  • +2 Mana Regen

Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s

Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike


Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400

  • +7 All Attributes
  • +200 Health
  • +200 Mana

Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s

Passive effect doesn’t proc on spells that don’t give Magic Stick charges (such as Hand of Midas) and doesn’t stack from multiple sources. Passive is applied when the spell connects with its target.

Read the full article about Dota 2 Patch 7.33 New Items Highlights in the New Frontiers Update for more information that you don’t need to miss it.

Neutral Items in Dota 2 Patch 7.33

Neutral items retired list: Possessed Mask, Flicker, Witchbane, Nether Shawl, Brigand’s Blade, Dagger of Ristul, Blast Rig, and Bull Whip.

9 New Neutral Items include: Faded Broach, Orb of Destruction, Spark of Courage, Duelist Gloves, Vampire Fangs, Gossamer Cape, Dandelion Amulet, Defiant Shell, and Vindicator’s Axe.

Dota 2 Patch 7.33 New Neutral Items New Frontiers Update


  • Passive: Courage. Provides +10 damage when the owner is above 50% health, and 5 armor when they are below that threshold


  • Provides +10 Damage
  • Passive: Boldness. Grants +15 attack speed as long as there’s no enemy heroes within 900 units


  • Provides +20 Movement Speed
  • Passive: Sixth Sense. Automatically dodge the next attack from a hero. Cooldown: 5s


  • +300 Mana
  • +25 Movement Speed
  • Passive: Magical Damage Block. Consumes a charge to block 300 magic damage from damage instances over 75 damage. Cooldown: 12s


  • Provides +7 All Attributes
  • +5 Armor
  • Passive: Reciprocity When attacked, the hero counter-attacks a target within their attack range. Cooldown: 5s


  • Provides +25 Attack Speed
  • Passive: Vengeance. Provides +30 damage if equipped hero is Silenced and +12 armor if equipped hero is Stunned


  • +20% Magic Resistance
  • Active: Martyrdom. Redirects 20% of all damage dealt to allied heroes within 900 radius towards you for 8 seconds. Cooldown: 40s

Read the full article about Dota 2 Patch 7.33 New Neutral Items in the New Frontiers Update for more information about all Neutral Items changes.

However, some hero that change very little significant are not include in this article. For the full version of Dota 2 patch 7.33 changelogs go to The New Frontiers Update